We are an interactive design consultancy, with digital creativity at its heart. Founded in 1997, we operate within the blurred boundaries of digital marketing and product development.
We dream up and deliver innovative user experiences on digital platforms, solving a business problem while at the same time engaging users with an interesting concept, brand, tool or service. We are technology agnostic; our speciality is understanding the art of interactivity, and choreographing user experiences that are intuitive, meaningful and fun.
Our work gets delivered in the form of mobile, web and social apps, games, interactive narrative, e-commerce end experiential. We have been awarded by D&AD, BAFTA, Cannes Lions, Clio, One Show, BIMA, Webby, FITC and FWA.
5 Calvert Avenue,
E2 7JP, London
T +44 207 729 7658
F +44 207 729 4770
www.lessrain.co.uk
For general enquires:
hello@lessrain.com
To apply for a job:
jobs@lessrain.com
For new bussiness:
business@lessrain.com
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We create mobile and tablet apps using a varity of tools, from HTML, Adobe Air or Unity 3D to native technologies like Java and C++. We work a lot with Facebook, creating social apps for brands like Oracle, Durex, Puma and Stella Artois.
Our most recent Facebook app is The Daily Oracle, the most recent mobile app is Victorinox Festival Ready, the most recent tablet app is The Land of Me for the iPad and BlackBerry PlayBook.
We partner with brands, start-ups and agencies to deliver high-end interactive narative. We work best when we are involved at the early stages, unpicking the user experience, exploring technologies, prototyping interactivity and making sure all stakeholders understand how interactivity will enhance the story.
Recent examples include The Land of Me, Being Henry and Insanely Driven.
We create original games for a variety of screens and devices. Using 3D, physics, computational animation and sound, our aim is to produce games that are easy to pick up, but have enough depth to enable you to be creative, truly express yourself and share your experience with others.
Our most recent HTML5 game is Flood Works, our most successful games have been the Art of Flight, Red Bull Flightlab and the Red Bull Soap Box Racer.
We don't shy away from large-scale websites; internationalised, multilingual and backed by a complete CMS solution. We like to convey information in a playful way, yet produce designs that are simple and intuitive. We work across multiple platforms, choosing the right mix of web technologies to create experiential, yet accessible work.
We have an in-house innovation programme that enables us to explore concepts and technologies that influence our client work.
We also produce our own IP, creating prototypes or beta versions of digital products and interfacing with investors to take them to market.
Recent examples include the Street Art Project, due for release on November 2013, as well as Less Rain Snow installation